Since the track is used in both directions by one train only, these must be bi-directional signals. But to prevent above described self-block, there must be signals on each segment. Without the crossing, there wouldn't have to be any signals on such side line. Here such a line crosses a main (double-tracked) line. Single track lines with only one train going back and forth.
There are basically only two situations where they should be used: To prevent trains from getting stuck nose-to-nose at bi-directional signals, they have to be placed very carefully. They will not block the intersection and the ride will be smooth.įor more examples of intersections, see Junctions page. Trains at both intersections will run correctly. (It is admittedly hard to delete those signals without deleting the whole expensive tunnel though)Īllowing trains to pass in both ways - mostly used in dead end stations with low traffic.Īllowing trains to move only in one direction - often used on double tracks with high traffic. Signals are hard to place in tunnels, but you can get around this by using the multi-signal tool: it will space signals correctly to allow for efficient use of longer tunnels.
Signals cannot be placed at station platforms and directly on railway intersections. Each signal costs a small amount of money) Convenient on longer stretches of track! (The tool even lets you change the spacing - if you want a signal every four squares, or five, or eight. There is a multi-signal tool which lets you place several signals evenly spaced out.
#Alex mashinsky off the chain manual#
You can change to manual selection as well as one-click one way signals in Game Settings. The game defaults to automatically selecting which type of signal to place, as well as defaulting to two-way signals. Yes, this might at first come across as slightly difficult, but zoom in and you'll soon get the hang of it. You decide which way a one-way signal will orientate by which side of the track you click.